This document captures the key learnings and reflections from building a guided VR training simulation using Unity 3D and C# scripting during the early phase of my career.
The focus of this work was on user flow, interaction handling, and guided task completion, rather than deep engine-level optimization.
Built a step-by-step interactive training experience
User was guided through:
Learned the importance of clear sequencing in immersive environments
User actions such as:
Were controlled using event triggers
action advanced the simulation only when the expected interaction occurred
This introduced early exposure to event-driven programming concepts.
The experience depended heavily on user state, such as:
Task completion was reflected via:
This reinforced the need for controlled state transitions to avoid inconsistent behavior.
Used a combination of:
Learned how combining multiple feedback channels improves clarity and reduces confusion for users
All interactions were designed to work with physical VR controllers
During development, a keyboard and mouse simulator was used
Trigger-based interactions mapped to:
Learned that:
Implemented visual indicators such as:
Learned how real-time feedback helps users understand ongoing actions in immersive simulations
The overall flow was broken into smaller, manageable steps:
This approach helped manage complexity and reduce errors
The project simulated a medical training scenario
Learned to translate real-world procedures into interactive digital steps
Gained appreciation for accuracy, sequencing, and user safety in training simulations
Primary focus was on:
Less emphasis on:
This later motivated a stronger focus on clean architecture and reusable utilities.
Although this project was built early in my career, it:
Strengthened my understanding of event-driven systems
Improved my ability to model real-world workflows
Built confidence in designing guided, state-based user experiences
These learnings continue to influence how I design systems today.
This repository exists to document experience, learning, and growth.
It is not intended to represent current coding standards, but rather the foundational thinking developed early in my career.